type of activation: showcase
Ion torq: a 4d mr experience
In association with Mediamation
Dates: Beginning in August 2016 and debuting at IAAPA / VRLA - November 15-18 2016 / April 14-15 2017
Locations: Orlando Florida - International Association of Amusement Parks and Attractions / LA Convention Center
Role: Production Coordinator & Co Producer / Unreal engine 4 dev & game designer
Responsibilities
- Manage a group of design teams to ensure the game stays on time and within the budget
- Work with story-boarders, sketch artists, graphic designers, and other creatives to turnkey the entire showcase
- Partner with independent vendors and entities to manage the meeting/showcase logistics
- Analyze story-line, script, game mechanics, & other individual departments to ensure product fidelity is safeguarded
- Provide service and assistance problem solving to any individual or team that encounters issues
- Coordinate the transportation logistics for the delivery for scenic props, displays, equipment, etc
- Coordinate and manage onsite teams while designing innovative and creative ways to improve throughput
- Functioned as a key team member to develop new groundbreaking features focusing on immersion and interaction
- Generate ideas to save money while staying within the context of Mediamation focused branding
- Create production calendars, schedules, call sheets, budgets, and other documentation related to the showcase
- Prep and manage inventory, invoices, budgets, deliveries, and other logistics issues
- Build and maintain strong relationships with key players and digital influencers
- Educate new recruits on 3D Live // AXO rules & regulations through proper demonstration and documentation
- Work with all immersive technologies and tweak ideas and creative concepts to improve game dynamics
- work inside unreal engine 4 to place assets, develop the game mechanics, and create the formal rules
- arranged assets inside the levels to develop a stylized look and feel for each room
- manage the difficulty and properties of the enemy targets throughout the levels
- QA test the game from start to finish while focusing on the user experience and how to improve gameplay
- in Ue4, i Created a scaled up and more complicated version of the level in order to see how much direct stimulation can be applied in VR without the user feeling overwhelmed (more laser fx, stronger robots, etc)
- oversee the user's experience from their time standing in line, to how much motion they feel in their ATV 

description of the project: 
Ion Torq, another groundbreaking collaboration between 3D Live / AXO and 4D attraction innovators MediaMation, is a sci-fi thrill ride that combines full virtual reality with MediaMation's pneumatic ATV hardware and our patented 3D LED displays. The combination of AXO's spectacular and immersive VR/MR audio/visual content with MediaMation's tangible 4D motion and effects makes for an experience unlike any in its class.
The VR/MR experience powered by Unreal Engine was built by 3D Live / AXO from the ground up– from creative concept to gameplay mechanics. The artists and developers at 3D Live / AXO strove to create an experience that was not only satisfying as a competitive video game, but also a jaw-dropping feat of visual artistry. In Ion Torq, each ATV driver and gunner team makes their way through a series of alien rooms and outdoor spaces that channel some of the intricate and chilling aesthetics of 70s and 80s sci-fi films, while still achieving an unique vision that is absolutely contemporary.
Ion Torq debuted at the 2016 IAAPA Trade Show in Orlando, FL, and made its second appearance at the 2017 VRLA conference in Los Angeles, CA. Both exhibits featured 3D Live's signature holographic 3D LEDwall, which creates a stunning Mixed Reality environment displaying the VR world "holographically" around the players as they play.
Press: 

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