Type of Activation: activation
the wave VR at vrla
In association with vrla, subpac, the wave, and welens
Dates: 08/05/16
Location: staples convention center
Role: Production Coordinator & Co Producer
Responsibilities
- Manage a group of design teams to ensure the event stays on time and within the budget
Work with story-boarders, sketch artists, graphic designers, and other creatives to turnkey the entire party
- Partner with truss, motion capture, & other tech teams to manage the meeting/setup logistics
- Analyze run of show, script, and other individual departments to ensure brand fidelity is safeguarded
- Provide service and assistance problem solving to any individual or team that encounters issues
- Coordinate the transportation logistics for the delivery for scenic props, displays, equipment, etc
- Coordinate and manage onsite teams while designing innovative and creative ways to improve throughput
- Functioned as a key team member to develop new groundbreaking features focusing on immersion and interaction
- Generate ideas to save money while staying within the context of The wave focused branding
- Create production calendars, schedules, call sheets, budgets, and other documentation related to the production
- Prep and manage inventory, invoices, budgets, deliveries, and other logistics issues
- Build and maintain strong relationships with key players and digital influencers
- Educate new recruits on 3D Live // AXO rules & regulations through proper demonstration and documentation
- Work with all immersive technologies and tweak ideas and creative concepts to improve story telling dynamics
- Train new contractors on the process of making the patrons happy but at the same time keeping them safe
- make sure the project was keeping up with the fire marshal standards and regulations
- liaise between different audio, video, and tech teams to make sure proper communication was being upheld
- make sure employees feel motivated & excited while maintaining their professionalism interacting with guests
Description of the project: The Virtual Reality Los Angeles 2016 Trade Show proved to be the perfect opportunity to showcase our most recent AR/MR experience. We partnered with VRLA, SubPac, The Wave, and WeLens, to create a never-before-seen synthesis of VR, holographic visuals, realistic tactile bass, and live music and dancing.
The Wave is a groundbreaking multiplayer VR application in which the user can both mix songs together and create music in a colorful, incredible 3D virtual environment. We worked with them to bring that environment outside of the headset and onto our holographic 3D LED screen, to bridge the gap between VR and the outside world. SubPac provided their wearable devices to make dancers feel like they were at a real music festival, with massive pumping bass attached right to the wearer's torso. WeLens provided a fleet of  VR headsets, and made it possible to synchronize the VR experience across the whole dance floor. The combination of all of these technologies made for the most futuristic and otherworldly VR rave experience that's ever existed, and one that is difficult to beat!
When guests entered the dance floor, they were fitted with a SubPac speaker backpack, equipped with a portable subwoofer built in for tactile sound. Audience members then chose to wear Gear VR headsets (provided by WeLens), or use our stereoscopic 3D glasses to experience the holographic virtual world. Real DJs, like Jen Lasher (pictured above) and GRIMECRAFT, took the stage– using HTC Vive controllers to mix tracks together, add effects, and control the visuals behind them in 3D virtual space.
Famed artist Android Jones also appeared, creating a virtual art piece at our exhibit. He used Vive Controllers as his brushes and the space all around and in-front of the LED wall was his canvas, producing visually stunning 3D artwork with unbelievable depth. The virtual holographic visuals flew off the LED wall, floating above and around the VR rave-goers.
Altogether, the event was a tremendous amount of fun, and thanks to our partners at SubPac, WeLens, and The Wave,  it was also a landmark in immersive media presentation. We can't wait to see what next year 
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